SOLVED
Hi, after I added WASD-movement in the Multiplayer Top Down RPG toolkit I get this error:
Error Blueprint Runtime Error: Accessed None trying to read property PlayerCharacterReference from function: ‘ExecuteUbergraph_MyNetworkController’ from node: Add Movement Input in graph: EventGraph in object: MyNetworkController with description: Accessed None trying to read property PlayerCharacterReference
It’s working fine, movement works.
The code is in the Default Player Controller Class taking information from the Default Pawn Class.
Since it’s working anyway, I’ve kept going a bit but… Feels like it needs to be cleared up, anyone got an idea?