Blueprint saving issue

I have a save function in the player controller when I save an array of booleans it shows in the print string that the boolean is set to true, true, false, for example, and when I load in the same boolean array it returns the print string of that array to true, false, false the other arrays like the transform array and the health array work fine but the boolean one changes I was wondering how to fix this issue?

Thanks,

Edwadosan

Could you elaborate on this part? What do you mean by saving? Are you saving to disk? If so, how.

Wrap all your booleans inside a Struct or use Gameplaytags :eyes: