Ok so I’m trying to save my game using blueprints and create a save system that only save my player’s location and when the game loads, it starts from the last location of the player Regardless of which Level he was in.
so i created a “SaveGame” blueprint and a transform variable inside that BP called Player Location.now when i want to use this variable in Level Blueprint i get the "variable is not
in scope" error.how can i fix this?! [alt text][2]