Blueprint Runtime Error: Accessed None

Well, the MainMenu variable in your character is null, where do you set it?

I’m trying to setup a system to allow for the player to be able to set their own keybindings in the game through the UI, i’ve tried to do it through the method in the images, but whenever I try to call the custom event, it gives me the Blueprint Runtime Error. I can’t seem to find what’s causing the issue.

I’m setting the Main Menu here for the widget inside of my ThirdPersonCharacter

Well the problem is, you’re accessing the Main Menu variable before it’s set (when you access the loaded game boolean). In order to fix that, you either access the boolean after you’ve set the Main Menu variable, or you use the IsValid node, to make sure the Main Menu variable isn’t null.