Blueprint Runtime Error: "Accessed None trying to read (real) propertly

Hello,

Been having an issue with my game, and been getting these error messages and I have no clue how to fix them, I’ve tried everything in my knowledge to fix it but keep getting the same error.

Blueprint Runtime Error: “Accessed None trying to read (real) property BP_MainMenuGM in LobbyMenu_C”. Node:  Update Lobby Graph:  EventGraph Function:  Execute Ubergraph Lobby Menu Blueprint:  LobbyMenu

Blueprint Runtime Error: “Accessed None trying to read (real) property WB_ProfileInfo in BP_MenuWidget_C”. Node:  UpdateAllProfiles Graph:  EventGraph Function:  Execute Ubergraph BP Menu Widget Blueprint:  BP_MenuWidget

Blueprint Runtime Error: “Accessed None trying to read (real) property WB_ProfileInfo in BP_MenuWidget_C”. Node:  Branch Graph:  EventGraph Function:  Execute Ubergraph BP Menu Widget Blueprint:  BP_MenuWidget

I ended up fixing the problem :slight_smile: