i got error Blueprint Runtime Error Accessed None trying to read property when i launch the game and most of the animations not working is there any help
Hello! Can you share used nodes?
First, i would put SetActorTickEnabled to the end just to be clear. And then make sure the Widget Target is valid. I mean, if you SURE it is and you dont know why it gives you this error (which means the variable isnt valid\actor or object doesnt exist - just like if you didnt set it up), you can just shut it up with a “Is valid” node. But thats not really how you should make it.
Set WidgetTarget variable to that widget which you want to remove(disappeared) in variables panel.