Blueprint Runtime Error: "Accessed None trying to read property Selected Exit Point". Node: SpawnActor Graph: EventGraph Function: Execute Ubergraph Dungeon Generator Blueprint: Dungeon_Generator

Based off the guide I was going off of it wasn’t added on the 2nd event only the first. On the initial script I ran I just appended it (see below) but that was just to spawn the one room with the arrows. When I run “Print String” it shows the 3 exit points in the folder.

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