Blueprint Runtime Error: "Accessed None trying to read property Selected Exit Point". Node: SpawnActor Graph: EventGraph Function: Execute Ubergraph Dungeon Generator Blueprint: Dungeon_Generator

The variable you’re using has nothing to do with the component you’re showing - at least judging by what we can see atm. The list may be based on it, sure - but how do you populate the array variable? Where is the script that does that?

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