Blueprint- Runtime Copy Mesh to Static Mesh not working in packaged game

Hi,

I have a blueprint that export Dynamic mesh to static at runtime. In PIE mode, the “Copy Mesh to Static Mesh” node works fine. Once the game is packaged, the “Copy Mesh to Static Mesh” node doesn’t work. The static mesh has the Allow CPU check in as recommended by others.

Help on it would be delightful!

I’m afraid this won’t work at all…