Blueprint- Runtime Copy Mesh to Static Mesh not working in packaged game

Hi,

I have a blueprint that export Dynamic mesh to static at runtime. In PIE mode, the “Copy Mesh to Static Mesh” node works fine. Once the game is packaged, the “Copy Mesh to Static Mesh” node doesn’t work. The static mesh has the Allow CPU check in as recommended by others.

Help on it would be delightful!

I’m afraid this won’t work at all…

Thank you for letting me know :slight_smile: It was not the answer, I hoped but good to know :frowning:

By any chance, do you know a way to export dynamic mesh at runtime?

Thanks again Predalien!

I haven’t personally tried, but it looks like what you need.

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Thank you Predalien :slight_smile: I will give a try!