Hey guys I have a problem where in a bluepoint I get water too poor down the camera lens when a sponge is held above the camera when you look up… This works perfectly in engine as I am grabbing the camera and the sponge as a reference…
When in the Vive the sponge acts as a controller and the Camera acts as the headset… well at least i think it does ??
None of this works when in the Vive and I have printed a string when these events occur and that doesn’t come up either ?
Would really appreciate the help and if anyone knows the solution thanks.