I am very new to UE4 so forgive me if this is a very simple question.
I would like to know how to rotate a cube along a particular axis over a number of frames. I would also like the pivot of the rotation on a particular edge. Basically I am asking how I turn a cube from one face on to an adjacent face over a period of time. Can this be done in Blueprint or is it something that needs to be done in C++? Any pointers would be great!
In code I would generally do something like:
// the variables in the RotateAround method would be actual values
private void onUpdate(float delta)
myCube.RotateAround(pivotVector3, rotationVector3, angleFloat * delta);
Hope this makes sense. Thanks in advance.