I wonder whether Unreal developers will improve blueprint visual scripting by adding more features that are commonly available in ordinary programming languages, such as huge data types (64-bit data types). It is a fundamental aspect of game development in today’s technologies. Even Android and iOS support them now.
It would also be a good idea if all properties in every entity (mesh, texture, actor, etc.) can also be editable via blueprint.
The concept of blueprint revolutionizes game development paradigm. I believe millions of UE users love it and expect it to support more features. So both things mentioned above should really be put into the roadmap in near time.