I am unable to permanently change this construction script.
I change it to Lifespan variable, compile and save. After restarting the editor, it is back to Initial Life Span.
Log from when starting the editor:
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogConsoleResponse:Warning: Found in ini file 'C:/Users/wiger_000/Documents/Unreal Projects/Robotspelet/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogConsoleResponse:Warning: Found in ini file 'C:/Users/wiger_000/Documents/Unreal Projects/Robotspelet/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: FREDRIKPC
LogInit: User: Fredrik
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.517738 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=131072.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 46.73 MB used, 46.73 MB peak
LogMemory: Process Virtual Memory: 26.45 MB used, 26.45 MB peak
LogMemory: Physical Memory: 4974.34 MB used, 16330.43 MB total
LogMemory: Virtual Memory: 292.77 MB used, 134217728.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1985MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture ('sv_SE') has no localization data; falling back to 'en' for localization and internationalization data.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (C:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 44MB C:/Users/wiger_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/wiger_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/wiger_000/Documents/Unreal Projects/Robotspelet/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/wiger_000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogSourceControl: RunCommandInternalRaw: 'git version'
LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
SourceControl: Info Source control is disabled
LogObj: 24231 objects as part of root set at end of initial load.
LogUObjectAllocator: 5136440 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Hörlurar (2- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 44MB C:/Users/wiger_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
LogAnalytics: SetUserId 185da6194c99cccd6642c3bccc33c9fc|6f2f0e5dff6d44549e9529cbdd996685|3dd7d713-642d-4ff9-8eb5-b07b84d6ad27
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/wiger_000/Documents/Unreal Projects/Robotspelet/Content/Maps/Map3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000755DC48680
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Map3
Cmd: MAP CHECKDEP
MapCheck: New page: Map3 - Mar 28, 2015, 11:50:16 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 91.083ms to complete.
LogFileHelpers: Loading map 'Map3' took 4.051
LogCollectionManager: Loaded 0 collections in 0.001455 seconds
LogContentBrowser: Native class hierarchy populated in 0.0093 seconds. Added 1696 classes and 261 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0019 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from 'Veranda'
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 15.04 seconds (BP compile: 1.68 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
LogRenderer:Warning: Reallocating scene render targets to support 1144x688 (Frame:6).
LogAssetRegistry: Asset discovery search completed in 15.7360 seconds