Hello everyone!
I would like to report a bug, it’s not the first time that this happened although it is on this project. So if I create a BP function and outputs a bool (or any other type really) It doesn’t save the Output value ON THE RETURN NODE.
So for example, if I create a function IsAvailable and make a Return Node with a boolean Checked, It will eventually reset to Unchecked after restarting Unreal.
At first I thought it was my project but now it’s happening on another completely different one.
So right now to fix it I’m creating a Make Literal Bool node to connect to the Return Node. (As you can see on the image bellow)
Anyways, I know it’s a minor issue but It does bother some times