Blueprint resulting in total Unreal Engine crash when clicking Play on a level

Hi, I am trying to create a scene using many asteroids and have created a Blueprint to allow me to add all the asteroids at once instead of separately. Whenever I click Play, my Unreal (5.2.1) just closes and crashes with the following error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000178

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Here is the asteroid Blueprint file, along with the mesh I am trying to use it on,

BP_Asteroids.uasset
(201.1 KB)

JB_VFX_Asteroid_ExportedFROMSTAGER.uasset (2.0 MB)

I have tried on multiple computers and all have this same issue, it works perfectly fine without the blueprint, and if they are added manually so I don’t believe there’s any issue with the mesh. Also to note, the Blueprint crashes the software even if I limit the Blueprint to only produce a very limited number of 10-20 tiny asteroids.

Any help is appreciated!!

Try to add a Nearly Zero for your scale transform in case there some asteroid with zero scale values and that could cause these crash.

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Thanks for the reply! Quite new to doing blueprints so could you just clarify where I would plug that into my blueprint? Tried adding it to many of the scale transforms and it just seemed to remove the asteroids completely

Should be this one i believe:

You can also test a scale of 1,1,1 to make sure it actually this one that it causing at least these warning bound empty in the output log.

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Adding the Near Zero seemed to work! Thankyou so much for the help, saved me a lot of headache,

Have a good day!

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Glad it work, you too :hugs:

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