Hi, I am trying to create a scene using many asteroids and have created a Blueprint to allow me to add all the asteroids at once instead of separately. Whenever I click Play, my Unreal (5.2.1) just closes and crashes with the following error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000178
UnrealEditor_Engine
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kernel32
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Here is the asteroid Blueprint file, along with the mesh I am trying to use it on,
BP_Asteroids.uasset
(201.1 KB)
JB_VFX_Asteroid_ExportedFROMSTAGER.uasset (2.0 MB)
I have tried on multiple computers and all have this same issue, it works perfectly fine without the blueprint, and if they are added manually so I don’t believe there’s any issue with the mesh. Also to note, the Blueprint crashes the software even if I limit the Blueprint to only produce a very limited number of 10-20 tiny asteroids.
Any help is appreciated!!