Here are some often very simple but I think important things I get stuck on while working with blueprint:
I understand there may be times you want to manually compile, but it feels annoying to having to hit Compile all the time. Some of the things I do are very simple, and I’d want a feature that I can turn on somewhere to Auto Compile upon any change done to the Blueprint. For example right now I made a blueprint that has a pointlight component. I am tweaking its color at the moment, and after every tweak I have to hit compile again. For things like this I’d like it to just compile each time I changed something.
Missing a Compile button in Components tab
In the Components tab there is no compile button. Each time I tweak a component and want to see what it looks like, I need to switch back to the Script tab, press compile, and then switch back to Components. Can’t we have the Compile button present throughout all tabs?
I am looking for a way to create archetypes/prefabs of actors, which Blueprint now takes care probably? I am trying to create a set of standard lights, I tried with a blueprint with a pointlight inside, but that only gets me fully dynamic lights and not static or stationary lights. Any way I can get the latter two?
Another example would be a level prop torch. Consisting of a Torch mesh, particle, sound, and a light. I could do this in Blueprint if it weren’t for the full dynamic light, although perhaps you never intended Blueprint to be used for this?