Hey, im trying to make a topdown game with WASD movement and aim with mouse, so the character is always facing the mouse. using a method from a youtube tutorial, like this:
The server sends rotation info correctly to the client. The problem is that the server sees the other character always facing 0,0,0. So what do I do to make the client send the info to server?
Ok, good to know. If you select the players Capsule Component and uncheck “Hidden In Game” under “Rendering”, play the game, and closely observe the capsule, is the capsule rotating independently of the player mesh or are neither of them rotating? I had a problem before where my capsule was rotating properly but the player mesh was always pointing to (0, 0, 0) and was not following the Capsule.