Blueprint rendering of a master cinematic via command line.


I have a master sequence created which I wish to record and output to a local file path, but I wish to do this by using blueprints automatically on an event firing.

I’m importing a JSON file that modifies my model and I wish to render the master sequence out before accepting another JSON command that modifies the actors and repeat again etc.

I cannot find decent information on how I can do this when playing from the editor. I do not wish to package the game.

Is there a way of utilizing the new render queue in 4.25 as I’ve tried unsuccessfully to understand how I can use the command line to activate a record function. Is it just not possible?

Many thanks