Hi, i have a few throught that im just not sure about
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Lets say i have a blueprint that contains alot of functions (not talking about ticks). If i then have around 500-2000 of these blueprints in my scene would that cause any effect on performance? compared to if i just had one blueprint controller that has all that blueprints in that? Remeber im not talking about ticks but purely if the amount of nodes in a blueprint matters?
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If i have many blueprints of them same in the scene, and the bluepritn contains a lot of variables, does that effect the amount of ram/storage space or what ever it uses?