Blueprint Questions?

Hi, i have a few throught that im just not sure about

  1. Lets say i have a blueprint that contains alot of functions (not talking about ticks). If i then have around 500-2000 of these blueprints in my scene would that cause any effect on performance? compared to if i just had one blueprint controller that has all that blueprints in that? Remeber im not talking about ticks but purely if the amount of nodes in a blueprint matters?

  2. If i have many blueprints of them same in the scene, and the bluepritn contains a lot of variables, does that effect the amount of ram/storage space or what ever it uses?

  1. It really depends what you’re doing. But usually, the second option is better ( independent BPs ). If you try and control a lot of BPs from a central point, it’s probably going to get ugly, if anything, just in a spaghetti code sense.

  2. Lots of variables, doesn’t matter.

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