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Blueprint projectile speed tweaking help

So basically i have my my character shooting a projectile and the faster my character is moving the faster the projectile… The blueprint i have now works in doing that, But my projectile speed at spawn is 0 unless my character is moving, and i cant figure out how to change the spawn shoot speed…

BUMP>>>

Anyone??

If I understand you correctly then the problem is just that your character velocity is 0 when it’s not moving…therefore 0 * anything (including your default projectile speed) is always going to be 0…you’ll likely need to add a check for your character speed being greater than 0 to use the multiply…otherwise use just the default speed when the character is not moving…

I figured out how to implement the spawn projectile speed, But i still have a problem as soon as my character moves it’s overrides projectile speed and stays that way… What I’m trying to do is have a default projectile speed of 200 and the faster my character is moving i want that projectile speed to increase…