Crowd simulation is process intensive, as you proly know;
It’s not very good idea to do it via Blueprints instead of building a C++ class API and pass only the lighter functions/events to Blueprint graphs via custom Nodes…
Crowd simulation is process intensive, as you proly know;
It’s not very good idea to do it via Blueprints instead of building a C++ class API and pass only the lighter functions/events to Blueprint graphs via custom Nodes…