In my level blueprint I have a process which activates a Sequence, changes the players camera perspective, destroys the trigger for the process and resets the perspective (pic 1 and 2 related). The problem I have is that when the process is finished and the player is in control again, the camera seems to have lowered (pic 3 before, pic 4 after, door-frame featured for reference).
I am unsure of why this is happening and have no idea where to start. If you have had a similar issue and know what is happening, as well as how to fix it and maybe to utilize it in the future, that would be great!