This blueprint will populate any amount of book in one row. Please see short youtube clip below:
The following properties for each individual book in a row can be randomly changed in certain range by user:
leaning (functionality added in the blueprint v.02)
The blueprint uses static mesh for reference book with two simple instance materials - for cover and sides of the book respectively. Cover material has parameters for base colour, normal, specular and roughness maps. Base colour texture is a square matrix of a few images from which the blueprint will randomly select one texture for each book.
The number of cover images in base colour texture could be 1, 4, 9, 16, 25 … (1x1, 2x2, 3x3, 4x4, 5x5 matrices).
User can select if every book in a row will have random texture or all the books will have the same texture in case of Multi-volume Books.
The package contains:
two master materials and two instance materials
two static meshes, one is a book mesh and another is a magazine mesh
To install the blueprint, put the content of zip file in the Content folder inside the project.
Intended Platform Desktop
Supported Unreal Engine v. 4.6.1 - 4.9
You are very welcome, we are planning to add leaning and random missing book in the next version of the blueprint next week.
Regarding normal map - you can change normal map in the material instance which located in the Materials folder.
Hi, I find your Blueprint really good overall, I am developing a bunch of maps to be used like a texture atlas - there is just one thing missing, which is the inclusion in the textures of another section for the book fore edge. I know it would make the blueprint more complex, but if you add 5% of the texture atlas you can probably calculate a set of different textures on the side and do a color mask to separate materials - instead of having 300 draw calls you could boil down things to half with a few hundred books - even more effective with an actor bake function?
I am a complete noob just learning unreal, I am an archviz guy trying to make real time, and I heard some more experienced colleagues that your work, even though great, could use a bit more improvement on the base meshes side and the texture atlas layout. Keep it up, thanks!
First of all, thank you for the awesome blueprint. I would like to get some help. I use it for my VR project and I’ve got a 4.18 version. When I put the books according to the video, in the UE4 viewport, everything is okay. However when I watch in VR mode with Oculus Rift, the book’s textures or material aren’t visible. What’s wrong?