Blueprint problem with collision

Hi,

I use a simple sequence in a blueprint to turn off the collision of an object or turn it on as needed in the scene.
In version 4_18 it works perfectly and where I have seen that it does not work is from 4_24 and 4_25.

The exact problem is that when you change from off to on it takes effect that first time but when you want to change from on to off there is no change, it loses operation after selecting that first time. It does not really matter the order, after those first time it no longer responds.

I have tried to change the collision of the objects and it does not work. I have tried several things also in the sequence and it doesn’t work either

Is there something that is changed that I cannot continue using that sequence? Or is it a mistake?

Best regards and thanks

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Files

At the moment I can’t find a solution.
To be able to do the same as this sequence I have to completely change the system with many more nodes.
I have tried many possibilities modifying the collision of each object and nothing, the controls only respond the first time. In addition, in general there is a completely different behavior from previous versions of 4_24 and errors are reproduced when there were none before.

Someone out there?

Regards

With destroy component the problem is over instead of collision enable. That worked like this before, but the correct thing is to put the Destroy Component node. A rookie, greetings