Blueprint - Plug and Outlet (magnet connect)?

I want to create a blueprint system with the same effect as a plug and outlet (ala HL2 Half Life 2 Teleporting Scene - YouTube) where the player picks up the plug and when he gets within range of the outlet it jumps into the socket.
I have an idea of how I would set up the blueprints using a bool and triggers to detect the plug and its proximity to the outlet, but I’m not sure how I would create the “magnet” effect where the plug jumps into the correct place. Use a “target” actor to define where the plug should go sure, but how would you do the magnet into the outlet effect?

Anyone? This can’t be that difficult to manage.