Hello. Sorry for this stupid question. I have a famous FireWorks project files UE4 Blueprint + Cascade Fireworks GPU Particle EXTRAVAGANZA! - YouTube .
All going perfect when I hit default play button (play in selected viewport).
But when I start simulation (in blueprint editor or by hitting Play&Simulate in world editor, result always same) Only the first emitter is spawning.
I dont understand anything about blueprints programming logic e c.c. In my opinion the problem is on Spawn Emitter At Location node.
I tryed to google this things and it seems to be similar to my problem. I tryed all suggestions that I could found out.
https://answers.unrealengine.com/questions/496009/spawn-emitter-at-location-relative-not-working.html
https://answers.unrealengine.com/questions/722809/spawn-emitter-at-location-issue.html?sort=oldest
Also tryed some thing with possess function… Dont know how to figure out from this problem.
I need it to go in simulation mode for sequencer because I have some cloth simulation things in the movie…
I know I can animate separated particles with sequencer and I’ll do that if dont solve the problem…
But it would be very nice to use a blueprint directly in sequencer…
Engine version 4.19