Hi
I’am make a rpg video game, and I’am using the blueprint the Blueprint "Play animation " to make a character attack
The idea is to wait the end of attack animation to launch some event, that why I’am using Anim Notify . The problem is this animation notify didn’t trigger, I try to undestand why but I think that because using Play Animation didn’t notify , because If I didn’t using the idle without any blueprint “play animation” the animation notify trigger
Is that correct ? If that so how can I trigger a animation notify when I’am playing a animation
Thanks