Blueprint physics disappears

Hi,
I’ve been toying with Unreal following the Solus tutorials somewhat. However I’m encountering an issue that didn’t seem to be an issue in his videos. The issue is that when I make a blueprint, add a static mesh, turn on physics, place it in the level and it disappears. Another issue is that even changing it to a vehicle object type and doing a trace to it detects nothing. If this doesn’t happen for another person then I guess I’ll remake my project as I must have done something to cause this unknowingly.

Well I don’t know what I did, but restarting Unreal Engine 4 seemed to automagically fix the issue… Works for me.