Hi,
I’ve been toying with Unreal following the Solus tutorials somewhat. However I’m encountering an issue that didn’t seem to be an issue in his videos. The issue is that when I make a blueprint, add a static mesh, turn on physics, place it in the level and it disappears. Another issue is that even changing it to a vehicle object type and doing a trace to it detects nothing. If this doesn’t happen for another person then I guess I’ll remake my project as I must have done something to cause this unknowingly.
Well I don’t know what I did, but restarting Unreal Engine 4 seemed to automagically fix the issue… Works for me.