Blueprint Pawn input

? Shouldnt matter what input device you’re using.

You dont need to auto possess if you’ve set the gamemode to use your player pawn you created.

dont put the player pawn in the level just place a player start. This means when you start the level it will auto spawn your player pawn and possess it.

You said you’re using a character. Did you derive your player pawn from pawn or character?

if you look at the samples a character is usually setup with a capsule component as the root, this drives the movement. Then the skeletal mesh is a child component of the root. Doesnt look like you’ve set it up like that.

if you’re not deriving from character then i’m guessing your movement is pretty slow as you’re basically telling it to move by 1 cm every frame?