Why is the output of the switch on enum an exec and not bools?
I’d like to use this in my AnimBlueprint, but need a bool as a result. Here is a pic of what I am talking about.
Thanks
The switch is a flow control node such as the branch. That’s why the output of the switch is an exec.
What you need is an expression using the node “Equal(Enum)”.
Thanks, this works well.