I am trying to fade out, teleport the Character to a different location and fade back in.
Basically the simplest version of a respawn.
I attempted to do so by creating a sequence
calling it by event, waiting for 2 seconds and subsequently calling SetActorLocation to move the Character.
However what happens is nothing for the first 2 seconds as the blueprint waits for the delay timer, then the character teleports and in the end the fadeout-sequence happens.
My only guess so far is highly speculative and connected to the low spec machine I am working on(onboard-grafics). However I hope I am wrong and instead have made a mistake that I can fix. Any ideas?