Blueprint orange flow lines/pulse lines not showing

Hi everyone,

I have a question regarding unreal orange flow lines, I am working in a project where my orange flow lines has started to go missing.

Information:

1: I have linked the proper reference in the debug object settings
2: I have back tested on different blueprints (Example: Blueprint A has IA_Interact Blueprint B has IA_Interact, A shows orange pulse; B does not) in both cases the logic following fires correctly
3: This happens across different blueprints in the project where some do show orange pulse others do not
4: Some orange pulses are partially working or temporarily, example of event tick where it only pulsed from on the for each

Please let me know if you have any experience in this area and would know a possible solution.

image

Solved; There is limited budget on debug visualisation, I am running an entire custom car, so many things run on event tick there; for all the physics, that was hogging all the debug budget.

Thus making debug visualization in some places lack/act up,

To my knowledge there is no way to increase the budget, but you can however disable the tick feature when debugging

1 Like