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Blueprint or vertex shader mesh deformers

Hey there,

is it possible to make similar mesh deformers like those from 3dsmax - taper or stretch via BP or material vertex shaders?

If it’s possible, I would appreciate if someone could point me the right direction with some technique. I would only need something simpler like the taper.

Thanks for any input.

Hi!

Look this tutorial. I think this help you.

What you need is a normal direction on a texture set for every vertex in the material shader. Shouldn’t be a big problem, gonna look into it sometime tomorrow.

svv3dUDN thanks for the link, will have a look

Z-enzyme, thanks and looking forward any more info you can post

This is what you need, more less:

Cheers.

Great stuff Z-enzyme, thanks a bunch.

One more - stretch - so all are present. I’ll try to make a bend as well tho I have no idea yet how to.

a122855d43753c2c42479dc5f547c3cf500f12a1.jpeg

Awesome! Keep em coming!!! :smiley:

Z-enzyme (or anyone else), do you know how to provide a location and rotation vector for the axis to stretch the mesh using World Position Offset?

Based on your last example I did this:
a96a89eff687e903b0c460935fb9cb054881ac3d.png

But I only managed to stretch it in simple straight directions. I want to be able to stretch it along arbitrary axes, providing a location pivot and rotation. Basically I’m trying to simulate squash & stretch on a ball.

Hey Chi, did you get any progress on this? I’m doing the same thing atm!