is it possible to make similar mesh deformers like those from 3dsmax - taper or stretch via BP or material vertex shaders?
If it’s possible, I would appreciate if someone could point me the right direction with some technique. I would only need something simpler like the taper.
What you need is a normal direction on a texture set for every vertex in the material shader. Shouldn’t be a big problem, gonna look into it sometime tomorrow.
But I only managed to stretch it in simple straight directions. I want to be able to stretch it along arbitrary axes, providing a location pivot and rotation. Basically I’m trying to simulate squash & stretch on a ball.
But I only managed to stretch it in simple straight directions. I want to be able to stretch it along arbitrary axes, providing a location pivot and rotation. Basically I’m trying to simulate squash & stretch on a ball.
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Hey Chi, did you get any progress on this? I’m doing the same thing atm!