Blueprint ONLY Planet generation

I’ve been working with the procedural mesh component and found a way to generate a planet with a diameter of 50 000 units. It consist of 480 000 triangles and builds in just under 6 seconds! It has 2 generation variables Resolution and Size.


It’s made completely out of blueprints and is a Quadrilateralized spherical cube with scalable noise (the noise looks horrible at the moment, but it is seamless across faces and not tiled.

I’ll be adding more stuff like better noise, Water, Mountains, trees etc.
Would anyone be interested in a step by step tutorial video?