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Blueprint ONLY Planet generation

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I’ve been working with the procedural mesh component and found a way to generate a planet with a diameter of 50 000 units. It consist of 480 000 triangles and builds in just under 6 seconds! It has 2 generation variables Resolution and Size.

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It’s made completely out of blueprints and is a Quadrilateralized spherical cube with scalable noise (the noise looks horrible at the moment, but it is seamless across faces and not tiled.

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I’ll be adding more stuff like better noise, Water, Mountains, trees etc.
Would anyone be interested in a step by step tutorial video?