I feel like I’m missing something really obvious here.
I have a pawn, and I want it to be able to hold an inventory object. I’ve created a variable within my pawn that is supposed to take blueprints of the class item_parent, so that it knows that item is present. The Item blueprint is nothing complicated, just a series of variables meant for the pawn to retrieve to determine damage, accuracy, etc
This is what happens when I try to add it to the pawn, whether here in the pawn blueprint, or in an instance of the pawn within my level. What am I doing wrong, why won’t it accept this?