Blueprint object pointers

Hello. I tried to create a gui connected to the actor. This should work that way: I click on the actor, gui open and then object(let’s call it set_item) from the actor are connected to the gui’s objects(let’s call it item_reference). But this is where problem occurs. When I try to set item_reference, set_item doesn’t follow, and still points at old object. Is there a way to avoid that, and yet not setting set_item every time I set item_reference?

In c++ I could just use pointer do a pointer, but this doesn’t work in blueprint I guess

Hi man,
I am confused a bit.

Shouldnt you get the item name from the Last Item_reference you just constructed and set to not null ?

No. I would want it to work like pointer to a pointer, so whenever I modify item_reference, set_item is modified too