I have now fixed this issue simply by renaming EditorLayout.ini to EditorLayout_.ini. This, as I had hoped for, forced the engine to make a new one.
I now have access to all the blueprint content again.
Thank you Black Phoenyx for helping me out.
I have now fixed this issue simply by renaming EditorLayout.ini to EditorLayout_.ini. This, as I had hoped for, forced the engine to make a new one.
I now have access to all the blueprint content again.
Thank you Black Phoenyx for helping me out.