Hello. I am working on a class blueprint that allows me to open and close a door. I have it so if I am in the trigger volume and I press E the door opens. The entering trigger part works fine but nothing happens when I press E. I looked at the blueprint while playing and saw that the script acts as if I had never pressed the button, therefore not opening the door. I am using the first person template and made sure that block input was off. I am not sure what is going on and any help is appreciated. Thanks.
You need to enable input in your blueprint to have it working : https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/ActorInput/Blueprints/index.html