I don’t know what else to call this and can’t find any other posts about it.
I am literally being plagued by this issue, and it’s driving me insane. Does anyone know how I can stop this happening?
I was also scratching my head over this until i found out that using this wire style helps with minimizing the shifting, it’s barely noticeable now.
I’m pretty sure you can get the same style with tinkering with the editor preferences in the graph editors tab but i’m using a paid plugin called Node Graph Assistant which has a preset for this
This has been happening to me since the early versions of UE4 Blueprints contain a bunch of node information and probably the size / positions of nodes are not all loaded at once, making them pop into place when visible. I’m using blueprint assistant from the marketplace so I don’t have to do the blueprint formatting manually. Saved my life a few times probably.
Unreal
It’s never been a real engine XD. Whenever something doesn’t work someone pushes a workaround over it .
Alright… Appreciate the help guys.
Hate to say it but the real solution is to move to c++