After drawing a line from the “Get Controlled Pawn” node, it gives my a box which i can chose what i want to draw from it,so i type in the search box : " get rotation " and it gives me two options .
When i ever i chose the “Get actor rotation” option, it gives me a " Get Control Rotation " node which is different from the " Get Control Rotation " node that i can chose from that options box .
It has “object ‘Controller’ target” input, and cant be connected to the node i just tried to draw this node from… ( yeah what?.. ) .
Whenever you wanna link two pins, they need to be from the same type, or at least the input should be a parent of the output. In this case neither is true, you’re trying to link an output pin of type Pawn, to an input pin of type Controller.
It’s not, you’re not searching for location but rotation.
Besides, context sensitivity isn’t always 100% correct, mainly because it is still acting based on the keywords; which means you can still get a function which can be used but isn’t there, and vice versa, there are sometimes functions that you “can” use, but are not listed in the context sensitive menu.