As you can see underlined in red, either nodes were completely gone or replaced with a custom event.
Functions and events are both interface functions. I’m sure I saved before I closed project and when I loaded it up few hours later code stopped working and this was why.
Additionally I been having problems with Behavior Tree, In my task I would have a blackboard key selector variable and it would change the value by itself. The Task_Focus “Focus Target” blackboard key selector should be set to “AttackTarget”, however sometimes it would change to “SelfActor” for some reason… after relaunching prj.
It just happened again guys, 6 hours later I suffer the same problem… after connecting and making everything works unreal just decided to make my interface event into a custom function.