Blueprint node snapping

So the blueprint editor reminds me a lot of the blender image compositor.

I just watched the Introduction to Blueprints - 3 - Adding Toggling in Level Blueprint video and realised when copy and pasting the instructor dropped the copied node over a wire and had to reconnect the wire to the other nodes, In blender If you were to drop a node over a wire it would automatically snap the wires to the node assuming they belonged (so the delay had a white input and output and was dropped on a white wire)

Maybe this could be implemented ?

++ I want this.

Hi Dread905, I have put in a feature request for your issue (UE-11900). Hopefully, keep an eye out for it in the future!