I have a player base class, BP_Player_base, and when I cast to it in an anim bp state, I get a runtime error saying that "Accessed none trying to read property K2Node Dynamic Cast As BP Player base 1. I don’t know where the “1” is coming from because this arrangement is working fine in other anim states. Any ideas on what might be happening?
I’m not sure either, but from the error message it seems your reference to the player is null. Either that or the cast failed, and you’re still trying to connect to its return value.
The actual runtime names don’t matter. You can just click on the last word in the error, and it will take you to the node. That node is getting an empty variable ( one that is not set ).