Houdini has a neat feature which will allow the end-user to bypass a node and continue its exec through the node network. It sure beats having to unpin the exec wire… very fast. Anyway, certain nodes in BP I think this would work well with. Has that been considered on the UE4 side of things? Thanks.
Disable is for node, not the write. I did quick test with branch node. True wire is always called when Branch node is disabled. I guess this is one of reasons why it is still experimental.
The readability issues are part of the reason this is still experimental, the bigger one is that the conditional mode (‘development only’) cannot work properly due to ‘cook in the editor’, and it will probably be removed in the future. As a reminder, experimental features are experimental for a reason
Any experimental system might change radically or go away in the future. However in this case I meant specifically that the ‘enable compile…development only’ option is likely to go away.