Hey guys, my friend and I have been completely stumped on how to get networked multiplayer working. I’ve even gone as far as to recreate the Multiplayer Shootout example from scratch, and it still has not worked. I’ve poured over numerous threads, Youtube videos and discussions, and can’t seem to figure out what our issue is. It’s getting really frustrating. I’m not sure what you guys will need to see to be able to help us out, but I’ll start with our host and find session logic (I’m aware we don’t have a join session node. We were simply testing to see if we could even find a server setup). Anything else you guys may need to steer us in the right direction and I’ll add the screenshot. I’m leaning towards something we have set up wrong in out Engine/Source/ThirdParty/Steamworks folder, but I believe we followed everything we were supposed to do from there correctly too. Any help at all would be much appreciated guys.
Thank you for your time.