Good people,
I want to create an actor (a ball) in UE5 (blueprints) with an array that contains multiple values and arrays. For example:
array [ material: material, name: “name”, weight: 120, possibilities: array[0 => array[etc…], 1 => “yes”, 2 => “maybe”, 3 => “all”] ]
What is the best way to approach this? Do I need to create an actor with an array, then create a child of that actor and create an array of the previous and then create another child actor of the child actor to bind everything together or?..
Simply put, what is the best approach for nested arrays in UE5?
Also, if C++ is THE way to go for nested arrays, I’m open for it, but I have 0 knowledge of C++.