Blueprint needs to scale mesh and, spingarm length?

Hey folks,

I, am trying to have my character eat stuff, and grow bigger.
Now the growing bigger part works fine, however the camera stays in the exact same position.
Which is a HUGE problem.

Since I need it to be reusable in each level, I am creating the blueprint as a function inside the character blueprint.
I then call upon the function with event tick.

Here’s the blue print so far,
ea320d99145492796a6c2824ac6b49f69876aa0a.jpeg

Now I need the spring arm length (set to 300) to increase in size by somehow getting its size, and adding the Mass variable to it.
Any ideas?

Dunno why, but I wasn’t getting the “set spring arm” node when I posted this.
In fact it only popped up after I tried dragging it of a camera component.

Anyway, here’s the blue print.

Turns out this will still kill the cam below 0 mass.
Need a way to set it to default if its <= 0.

This sentence almost answers itself xD