I’m trying to check if the nativizing of blueprints could improve the performance on a mobile device.
In the packing options I selected “Inclusive” to automatically include all blueprints to be nativize. But when packaging I get the following error:
I don’t have such a blueprint in my project.
I went into the folder /…**/Private/NativizedAssets_Dependencies.cpp’ and changed the encoding with notepad++ from *UCS-2 LE BOM *to *UTF-8 *but the error still appears.
Can anyone give me a hint what I’m doing wrong here?