I would love to be able to have blueprint nativised assets in the Editor. I have got some volume rendering technique that builds geometry slices using procedural mesh component. I did have a c++ version but want to be able to share the assets without passing around plugins.
It is slow in the editor with blueprints (128 slices is 90ms+!) but when nativized goes down to less than 8ms and I’m pretty sure I get get it optimized.
Please consider this as it would allow us to test performance benefits in editor without having to wait for a package to build.