I know that blueprint nativization is fairly newish in Unreal Engine, but I was curious to see who has nativized some of their blueprints and what they were able to nativize while accomplishing a successful build of their game. I attempted to nativize a few blueprints and my project would not compile. I searched the web and found very little info about experiences with nativization. I know c++ really shines in these frequent maths and updates…
I am getting concerned because all of the A.I is in blueprint unfortunately. I tweaked most of the behavior updates and added more delay to their sensing, but blueprints are still struggling. The game thread is maxing a 6700k with around 15 bots(in an fps prototype). I know the answer is probably convert all of this to regular c++ code but I wanted to see if anyone has successfully nativized behavior tree tasks and A.I. sensing updates required for a believable behavior.
Also if anyone knows how complex a shooter A.I. should be let me know. I have studied several AAA shooter games and their A.I. seems pretty basic; is that just necessary because of cpu load?
Thanks for any help,